
Unless champion's resists aren't unnaturally reduced below zero, any effective health will always be more than or equal to a champion's displayed health in their health bar and it can be increased by buying items with extra health, armor and magic resistance.ĭepending on the type of damage taken, we can also speak of physical effective health, magical effective health or mixed effective health. Effective sustained health, on the other hand, would take into account also champion's health restoration. It can however include any form of health gain (such as from Nasus' Fury of the Sands). 3.3.4 Missing health (Percent health missing)Įffective burst health, commonly referred to just as effective health, describes the amount of raw burst damage a champion can receive before dying in such a short time span that they remain unaffected by any form of health restoration (even if the actual considered damage is of sustained form).3.3.3 Missing health (Percent of missing).Maximum health can be increased with items, abilities and runes, it stacks additively, and each bonus point acquired directly affects its statistic. On Summoner's Rift, outer turrets have a gauge that represent plating.Įvery champion starts with a certain base health, which increases by a small amount at each level-up.Large and Epic monsters, as well as structures display an exact health count along with a non-descriptive bar.Champions show a gauge on the health bar that illustrates the amount of health.Minions have a small non-descriptive bar.Wards and similar champion summoned units have segmented health bars that each represent one life, but require another attack to remove.Current health is directly reduced by damage, maximum health reduction is usually percentage-based and will take from current health to represent such effect.Įach segment of the health bar represents 100 health.Įvery unit and structure has their health displayed as a bar above their models. Health is represented ingame by a green bar situated next to the blue mana bar, with a fraction reading the current amount of health over the maximum amount possible.

Health passively regenerates over time with health regeneration and can be restored through healing, life steal and spell vamp. Death occurs when health runs out with no outstanding effects to survive. Health (also known as HP) is a stat referring to the amount of life a unit or structure has. The green health bar on top, and the blue mana bar at the bottom.
